We’ll begin with a look at how the effect will function in a simplified form. After that we’ll prepare the object mesh in a non-destructive way to make future edits possible. After the mesh is ready we’ll apply the vertex map and fields and then learn how to control the speed, look and timing of the effect. Once we are happy with the growing effect, we’ll create the two materials to transition between and then build a simple environment. We’ll finish the project with a camera move and final render followed by a demo of how to take the effect and re-use it on another object.
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