i3D Tutorials - Next-Gen Game Development with Unity3D (Vol.2) - 3ds Max & ZBrush Production Pipeline
English | MP4 | AVC1 1280x720 30 fps | AAC 322 Kbps 44.1 KHz | 684 MB
Genre: eLearning
This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity game engine, Autodesk 3dsMax, and ZBrush.
Users are shown professional methods and workflows to create realtime low polygon models, as well as using subdivision surfaces to create high resolution models, design philosophies, and game development concepts. Being an important facet of today’s production pipeline, users are also taught how to take advantage of ZBrush to import low polygon objects and sculpt them into extremely high resolution models that can be used to bake normal maps and extract details that can be used within the Unity engine in realtime, thus increasing the quality and realism of games made with Unity. Artistic methods are shown to create high quality work, while technical points are covered in order to adhere to important technical limitations that game artists have to follow in order to produce high quality content that is performance friendly. Users are shown the entire process and production pipeline on how to design and create objects from scratch, create high resolution sculpts, and finally how to transfer details from millions of polygons onto a low resolution model. Data Asset Exchange is also covered, showing how to properly work with and transfer game assets between 3dsMax, ZBrush, and Unity as easily and efficiently as possible, a process than can usually be difficult and unpredictable. Students and aspiring game developers will be exposed to professional workflows and understand how to work in a mixed pipeline environment for game modeling. Advanced users and professionals will be able to learn time saving and efficient techniques for completing difficult modeling tasks as efficiently as possible and learn the advantages of integrating 3dsMax, ZBrush, and Unity into their studio’s production pipeline.
Total Running Time: 02.5 hours
Unity project scenes are compatible with Unity Pro 3.2
3dsMax project scenes are compatible with 3dsMax 2011
ZTools included are compatible with ZBrush 4
NOTE:
Includes FBX geometry and texture assets.
Includes 3dsMax project with example scenes.
Includes ZBrush ZTools used by instructor.
Includes Unity Pro 3.2 project with example scenes.
Video Breakdown:
01_Introduction
02_Design_and_Conceptualization
03_Modeling_Realtime_Assets
04_Example01_Cables
05_Example01_Cables
06_Example01_Building
07_Example03_BrokenWall
08_High_Resolution_Sculpting
09_Normal_Mapping_in_3dsMax
10_Pipeline_with_ZBrush_Part01
11_Pipeline_with_ZBrush_Part02
12_Sculpting_Part01
13_Sculpting_Part02
14_Sculpting_Part03
15_Sculpting_Part04
16_Sculpting_Part05
17_Data_Asset_Exchange_Part01
18_Data_Asset_Exchange_Part02
19_Conclusion
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