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FXPHD - HOU211 - Houdini Ocean Effects
English | 10 Class | Video: 720p | Project files

 

With the release of Houdini 13.0 SideFX has extended their Ocean FX tools that were introduced in H12.5. Easy to use shelf-tools allow one click setups of complicated networks. Though as prof Nick Nimble found there are still quite a few hurdles you have to take if you want to put a boat on an ocean.


This course covers the Ocean FX tools, how they work and gives an insight in when to use the right tool. The majority of the course covers a project where we create a full CG shot of a boat on a rough sea. In the process we will use quite a few advanced techniques which we will tackle step by step. This is a course aimed at those who feel comfortable in Houdini but are looking to extend their skills.

Throughout this project you will learn to:

  • Create a full CG ocean shot
  • Think of FX in layers
  • Setup a horizon wide ocean
  • Render it realistically, using procedurals
  • Project a boat on this ocean, so it dynamically moves along with it
  • Simulate the water around the boat using a FLIP simulation
  • Blend this simulation around the edges towards the procedural to allow seamless blending in compositing.
  • Generate splashes and mist
  • Comp the shot using Nuke
  • Build Houdini Digital Assets to simplify your FX setups

 

Home Page - https://www.fxphd.com/fxphd/courseDetails.php?idCourse=432

 

FXPHD - HOU211 - Houdini Ocean Effects


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