Environment Design Part 01: 3D thumbnails
In this first part of a series on environment design, we'll cover the basics 3D techniques I use to sculpt terrains in zbrush and scout for interesting virtual locations to render in keyshot. We'll discuss how camera placement, focal length and lighting can be used as creative composition tools to generate quick 3D thumbnails for later refining in photoshop (to be covered in part 02).
All techniques presented are broad creative tricks that should easily translate to any 3D package. This is not an introduction to zbursh or keyshot: Some basic knowledge of this 2 softwares can help but isn't mandatory in order to grasp the general concept of virtual locations sculpting and shooting.
Content: This tutorial covers cutting edges photoshop techniques to color B&W thumbnails and generate many color options in a short amount of time. Content:
Environment Design Part 02: ColorThumbnails from 3D
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