This document is a result of over two years of my photogrammetry research. Has 193 pages and is stored in PDF format.
Covers all key information I thought might be useful when building photogrammetry based PBR textures.
It wasn't my intention to create a simple step by step tutorial but a useful guide into surface scanning.
I wanted to scratch my photogrammetry experience together and create something, that would help to save somebody's time, learn on mistakes I made and best practices I found.
I covered entire process in details from surface capture towards baking, seam removal, tweaking to getting final, useful, tileable in all directions high quality PBR material.
Key software I use: Agisoft Photoscan, ZBrush, Substance Designer and Substance Painter with optional Lightroom and Photoshop.
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