7.6 Hours | English | Video: 1920x1080 30fps | 2.7 GB | Project files
In this series of premium tutorials , in almost 8 hours , we learn how to develop advanced and realistic shaders in Arnold for Cinema 4d.
In this series of premium tutorials, in almost 8 hours, we learn how to develop advanced and realistic shaders in Arnold for Cinema 4d. My name is Kamel Khezri and I’ll be your host in this course. This is the first volume of a series of courses created at mographplus.com intended to introduce the tools and workflows for creating complex and realistic shaders , utilizing Solid angle’s Arnold renderer in Cinema 4d. Our goal in this course is not only how to create realistic shaders but before that how to train your eyes to see real world surfaces and analyze their features, and then recreate those surfaces and shaders in Arnold. In this first volume will be covering four major shader categories, Plastics, glasses, metals and fabrics. For each category, first we try to familiarize you with the features of that shader type in real world and then show you how to recreate those features using Arnold shaders and nodes. Home Page - http://mographplus.com/product/developing-realistic-shaders-in-arnold-for-cinema-4d-vol-01/
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