English | 2hr 30m | Video: 720p | 434 MB
Learn how to create state of the art textures that are as close to photo realism as it can get for video game standards.
Using the industries latest PBR techniques we will start by baking out all the essential maps and continue with a short introduction into some of Painter’s core features. Learn how to import our freshly baked normal map in to Photoshop where we add some diamond pattern to our grip part of the AKM. Includes: Duration: 2hrs 30min video MP4 format with full audio commentary in English Home Page - https://gumroad.com/timb#
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