Sculpting Hand Anatomy in ZBrush Volume 2
Duration 1h MP4
By the end of Sculpting Hand Anatomy in Zbrush, you’ll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology.
From there, we’ll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. Next, you’ll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; you’ll also be given an understanding about hand expression, and how they can transmite emotion. Within Zbrush, you’ll learn how to use a correctly workflow, to sculpt useful models and not only a simple sketch unuseful. As we wrap things up, you’ll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to presentation the sculpt in social medias. This is a great start to understand the anatomy of the human body, so get your grip, and hol on tight for some good learning! More info - 3dmotive.com/series/hand-anatomy-in-zbrush.html
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