English | 5hr 27m | Video: 1080p | 3.6 GB
Jonathan McFall speaking, I’m one of the full time lecturers at Escape Studios in London. I’m currently teaching on full-time 3D courses, but I also teach on 2D courses. I teach everything from modeling, texturing, lighting, rendering, plus a bit of rigging, animation, plus I also teach Nuke and compositing, and Silhouette as wel
The software that I normally try to use (well I guess it depends on the job) is Maya, but when it comes to sculpting I use a lot of ZBrush. Today, actually, we’re going to be looking at Mudbox. There are some really interesting skills that you can do in Mudbox that are hard to do in some other software. We’re going to focus on some really interesting techniques. We’re going to look at Maya and then the workflow between Maya and Mudbox, and also some nice tricks in Mudbox. I decided a couple of months ago to create a graphic novel that has to do with the Terminator. So I’ve been experimenting with a few different graphic styles and this is one of them that I came up with. They’re quite graphic, and look painterly. This is an image that we’ve been working on for a couple of weeks. I modeled everything inside of Maya and I sculpted some details inside of ZBrush. After I textured it in Mudbux, I also textured it separately in Mari. I was quite curious to work out the benefits of some of the different software. I think Mudbox is a slightly understated software, but it has some really surprising tricks. Home Page - https://cmivfx.com/texturing-and-look-dev-for-graphic-novels
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