Ryan will work through a series of rough character designs showing how he develops ideas for visuals based on narrative. The class will focus on creating a hero and a villain for a story and show the main characters visual journey through the narrative.
Ryan Meinerding is the Head of Visual Development at Marvel Studios. He has been with Marvel Studios since the early days of 'Iron Man,' helping to design the look and feel of the Marvel Cinematic Universe. Ryan Meinerding grew up in Suburban Northeast Ohio. He always had a crayon in his hand while growing up, until he traded it for an airbrush in high school. He studied Industrial Design at the University of Notre Dame and Illustration at the Art Center College of Design. While attending school, he worked on video game titles like 'Gauntlet: Seven Sorrows' and 'Return to Castle Wolfenstein 2.' In his last semesters at Art Center he had the opportunity to leave school to work with one of his heroes, Iain McCaig. That opportunity was Ryan's first film character design project, a movie entitled 'Outlander.' Iain's company worked on a few subsequent projects, one being Jon Favreau's version of 'John Carter of Mars.' This project allowed Ryan his first attempts at keyframe illustrations, and these images resonated with the director and helped define the look and feel of that version of the film. Home Page - https://www.artstationmasterclasses.com/artist/ryan-meinerding
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