In this lecture, Phil Holland will be discussing the various techniques and camera rigs required to accurately shoot and process High Dynamic Range (HDR) images for live action visual effects, image based lighting, and creative print use. Beginning with the acquisition of the imagery, Phil discusses terminology and camera equipment necessary to accurately capture 360 degree spherical HDR images. Once the imagery is acquired, the next phase is processing. Phil covers a variety of approaches to processing imagery using a variety of off the shelf software packages including PT Gui, HDR Shop, Adobe® software: Photoshop and Adobe® Camera Raw. Along the way, Phil will be sharing many of the techniques and camera rigs he has created for use on movie sets and in post-production houses over the last several years.
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