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Game Art: Model & UV Map a Low Poly Character
Game Art: Model & UV Map a Low Poly Character
English | 3h 37m | Video: 720p | Project files | 2.5 GB

 
Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process, using 3ds Max, of modeling a low-poly character for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into character building and creation including, mapping, shaping, and using guide objects. Once the forms are established, Joel demonstrates how to unwrap, detail, texture, and refine a model. He concludes the course by showing how to finish, render, and export a model.


 

Game Art: Model & UV Map a Low Poly Character


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