10 Classes | Video: AVC1 1400x900 23.976 fps | Audio: AAC 128 Kbps 44.1 KHz | 3.1 GB
Genre: eLearning | Language: English | Project Files Included
"Math by Arrows" is an introduction to the mathematical concepts necessary to generate procedural organic growth inside Cinema 4D. The course visually explains some of the basic mathematical and algorithmic concepts of today's computer graphics to give you the intuition of the concepts and help you understand what's going on "under the hood".
If you're not a math genius, don't worry. Manuel Casasola Merkle will give a brief introduction to the basic mathematical building blocks that make 3D graphics work without focusing on mathematical rigor and algebra. He'll explain the concepts visually, with numerous practical examples from the world of parametric organic growth, using dedicated visualization setups to help make the ideas "click". If you've been curious about the geometry that makes 3D applications like Cinema 4D work and always wanted to expand upon the existing toolset by using this knowledge, this course is for you. Home page - https://www.fxphd.com/fxphd/courseDetails.php?idCourse=398
We use all the tools necessary to build the setups: Xpresso, Python, Coffee and Thinking Particles. A basic knowlege of these tools as well as a basic understanding of Cinema 4D is required. The course will start with the very basics like vectors and operations on vectors. With these in place the course quickly proceeds to more complicated an practical stuff like Bézier curves, phyllotaxis, dartthrowing and curve framing.
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