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Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
English | MP4 | Video:1280x720 | Duration: 1h 43m | 425 MB

Autodesk 3ds Max boasts a robust set of animation tools that can be used to bring characters, machinery, and even environments to life. In this course, get acquainted with some of the fundamental tools that can be used to both create and control animations. To make this course as practical as possible, instructor Brian Bradley introduces each tool (or set of tools) in a practical exercise that helps you see the tool in action. He covers working with controllers, creating reactions, using motion capture, working with constraints and wire parameters, and more.


Topics include:
Reviewing the importance of pivot points in animation
Accessing and working with controllers in the UI
Creating reaction animations
Constraints
LookAT controllers
Wire parameters

 

Animating in 3ds Max: Constraints, Controllers, and Wire Parameters


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