Duration: 3+ hrs | Video: h264, yuv420p, 2048x1152 30fps | Audio: aac, 44100 Hz, 2 ch | 1.45 GB
Genre: eLearning | Language: English
I start by building a multi layered displacement then add the diffuse element, build the spec network and finally bring the character to life by balancing the sss. The software used in this tutorial is: Maya 2017 Arnold Even if you are using a different software such as 3D Studio for lighting and rendering, the methods I use in this tutorial should translate over to those packages as long as the software supports Arnold. Home Page - https://gumroad.com/tomnewbury
I have also provided low res samples of my texture maps for you to refer to when doing your own characters.
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