English | MP4 + Project files | 1280 x 720 | AVC ~611 kbps | 25 fps
AAC | 132 Kbps | 44.1 KHz | 2 channels | 01:40:00 | 481 MB
Learn how to create a outdoor grassy scene in Blender with Cycles. In this tutorial series, go through the complete process of creating a grassy field with a cricket ball. The tutorial aims to teach important shading and texturing concepts that will enable you to theoretically be able to realistically shade and texture almost any object.
In this first part, we will create a set of blades of grass, and then create the field using a particle system that instances those blades.
In this second part we’ll model the cricket ball, making use of various techniques to make it as easy, quick and customizable as possible.
Through this part we go through shading and texturing the cricket ball as well as putting it into the scene we created in Part 1. We will also tweak the original lighting from that scene and do some simple composting. Some parts of the video might be a little hard to follow since it’s rather difficult to explain the thinking involved in figuring out what needs to be done to make a material and how to achieve that with nodes. I’ve done all I can to break it down logically and explain it as best as possible while not taking too long. I’m sure you’ve seen some screenshots of crazy node setups around, and I think those screenshots accurately portray the state of my mind while I create a material the first time – a total mess.
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