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2D Character Animation with George Maestri

2D Character Animation with George Maestri

All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.



Topics include:

    Creating character joints that really work
    Building with the Puppet tool in After Effects
    Understanding internal versus external forces in movement
    Reading tracks and assigning mouth shapes for dialogue
    Setting up a scene in both After Effects and Flash



author
    George Maestri
subject
    3D + Animation, Character Animation, Animation
level
    Advanced

duration
    5h 50m

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 Lynder   |  

#1  

am ...................................tanx
17 January 2013 05:16
  |    |  

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