Unity Game development : Lighting effects
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 843 MB | Duration: 1h 13m
What you’ll learn Light types Shadows Global Illumination Reflection Probes Lighting Basics In Unity, lighting is calculated using a mixture of techniques and rapid approximations that produce good-looking results. These approximations are necessary for rendering images at 60 frames per second or higher. Shadows When creating scenes in Unity, shadows are just as important as light. Shadows give the player an indication of where objects are located in 3D space and generally enhance the aesthetic of a scene by adding more contrast and depth Global Illumination Global Illumination, or GI for short, is a system for modeling how light bounces from one object to another. These bounces form indirect sources of light that help to make a scene appear more realistic. Reflections In physics, every object is reflective. We normally think of things like mirrors or polished metal when thinking about reflections, but even dull surfaces like concrete, when viewed at grazing angles, will be reflective to a slight degree. In Unity, we can make scenes look more natural by allowing objects to reflect the surrounding environment.
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