CG ACADEMY - Intermediate Rigging 2 - Spline IK, Arm & Hand Rig | 1.1Gb
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In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.
Chapter 01: Spline IK
Paul explains what a Spline IK system is, and shows how to setup the spline and the associated bones.
Chapter 02: Controlling Spline IK
And goes on here to show how a control system can be setup to interface.
Chapter 03: Stabilising Spline IK
Due to its use of a spline there can be twisting and stability issues. Here Paul shows how to bring these issues back under control and stabilize them.
Chapter 04: Arm Bones
Paul shows how to setup the characters arm bone rig.
Chapter 05: Control Objects and HI IK
We now create the arm control objects and setup the history independent inverse kinematic system.
Chapter 06: Twisting with Constraints
The lower arm twist system is setup.
Chapter 07: Extracting Rotations
The upper arm twist system is implemented and Paul shows how to extract rotations to facilitate it.
Chapter 08: Hand Bones
Paul creates the hand bones.
Chapter 09: Custom Hand Control Interface
And the custom attribute controls are applied to the hand control objects.
Chapter 10: Wiring the Fingers
Paul shows how to wire up all of the fingers to the controls.
Chapter 11: Wiring the Thumb
And finally the thumb is wired up to complete the hand rigging.
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