With each release of Houdini, SideFX strives to bring production-ready solutions to the challenges you face on a daily basis. With Houdini 16.5, this involves refining the user experience to make you more efficient while optimizing tools to work faster while consuming less memory. These benefits touch all aspects of Houdini making this a great release for both artists and studios working in Film, TV, Gamedev and VR.
DYNAMICS BUBBLE SIMULATION NARROW BAND CHARACTER CHARACTER Home Page - https://www.sidefx.com/
Houdini is known for its dynamic simulation tools and with Houdini 16.5 a number of key improvements have been made to the simulation of liquids. These new tools add new levels of realism while making you much more productive. These efficiencies allow you to either create bigger more impressive effects or allow small studios and individual artists to achieve effects that would have been prohibitive given hardware constraints.
In the past, simulating fluids was easy but adding bubbles became a secondary task that would often lack the proper realism. With Houdini 16.5, you can now use air incompressibility to create realistic movement of air within a fluid simulation. Now bubbles are a directable part of your simulation and the results are natural looking and highly realistic.
Imagine creating fluids sims that are 3X faster while consuming 3X less memory. The new Narrow Band fluid sims in Houdini 16.5 achieve these efficiencies by allowing you to focus on the liquid’s surface. Instead of processing the whole fluid band, only the Narrow Band is calculated while the quality of the splashes remain the same.
Houdini has tools for rigging and animating characters, adding Character FX such as muscles, hair and fur and generating realistic crowd simulations. With Houdini 16.5, these tools get even stronger with features such as time-space motion path handles, enhanced grooming tools and facial and quadraped support in our autorigs. Houdini continues to strengthen this toolset and is production-ready as you take your characters to the next level of realism.
Houdini has tools for rigging and animating characters, adding Character FX such as muscles, hair and fur and generating realistic crowd simulations. With Houdini 16.5, these tools get even stronger with features such as time-space motion path handles, enhanced grooming tools and facial and quadraped support in our autorigs. Houdini continues to strengthen this toolset and is production-ready as you take your characters to the next level of realism.
GROOMING
The hair and fur framework introduced in Houdini 16 has been enhanced with new grooming tools designed with the artist in mind. Use the Curve Advect tool to set up large scale grooming directions by drawing a few quick curves. Easily add guard or white hairs for animal fur and partition your model into different areas to create local grooms that can be merged into a single fur once you are ready. These new tools will make it easier than ever to achieve the look you want as you add hair and fur to your characters and creatures.
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