Glare Technologies, a Wellington-based company which specialises in high-end 3D visualisation software, has released a public beta (version 4.0.56) of Indigo Renderer 4.0, the long-awaited update to an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.
In addition to the new pure GPU rendering, there are some other new features:
* General optimisations and rendering speedups:
* Most scenes should render faster on the CPU.
* MLT should be a lot faster for simple scenes now.
* OpenGL viewport is a lot faster
* Sped up rendering double-sided thin material a lot.
* Optimised object tree building - see viewtopic.php?f=7&t=13695
* Rewrote much of Indigo's subdivision and displacement - see viewtopic.php?f=7&t=13686
* New image saving options. (check out the 'Image Saving' tab in the options dialog)
* Added pixel info picker to toolbar
* Added a detachable material preview widget
* Oren-Nayar: Added new implementation of the more accurate model, replacing the 'qualitative' model that was being used before.
* Added measured BRDF support
* Added Fast-SSS material
Home Page - http://www.indigorenderer.com/
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