Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X. Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented. Anything you create with Blender – whether it’s graphics, movies, scripts, exported 3d files or the .blend files themselves – is your sole property, and can be licensed or sold under any conditions you prefer. Download Links : http://nitroflare.com/view/CA6B8241CC90183/Blender275aPort.part1.rar http://nitroflare.com/view/B990D0B7852ED68/Blender275aPort.part2.rar
Modeling
• A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
• ‘Smooth proxy’ style catmull-clark subdivision surfaces
• Boolean mesh functions
• Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
• Python scripting access for custom tools
Animation
• Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
• Non-linear animation mixer with automated walkcycles along paths
• Constraint system
• Vertex key framing for morphing, with controlling sliders
• Character animation pose editor
• Animatable lattice deformation
• ‘Ipo’ system integrates both motion curve and traditional key-frame editing
• Audio playback, mixing and editing support for sound synchronisation
• Python scripting access for custom and procedural animation effects
Realtime 3D/game creation
• Graphical editor for defining interactive behavior without programming
• Collision detection and dynamics simulation
• Python scripting API for sophisticated control and AI, fully defined advanced game logic
• Supports all OpenGL? lighting modes, including transparencies, Animated and reflection-mapped textures
• Playback of games and interactive 3D content without compiling or preprocessing
• Audio, using the fmod toolkit
• Multi-layering of Scenes for overlay interfaces
Rendering
• Very fast inbuilt raytracer
• Integral support for the famous Yafray render engine
• Oversampling, motion blur, post-production effects, fields, non-square pixels
• Environment maps, halos, lens flares, fog
• Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
• Edge rendering for toon shading
• Procedural Textures
• Ambient Occlusion
• Radiosity solver
• Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
• UV texture editor with various mesh unwrap modes
Interface
• Flexible user configurable window layout
• Powerful object-oriented data system
• Anti-aliased fonts with international translation support
• Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
• Inbuilt text editor for annotations and editing Python scripts
• Consistent interface across multiple platforms
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