Redshift v3.0.16 (x64)
https://www.redshift3d.com/
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Out of core geometry and textures Compability:
Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
Global Illumination
Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
World-leading performance
Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.
Proxies
The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
Transformation and deformation blur
Redshift supports multi-step transformation blur and 2-step deformation blur.
Volumetric rendering
Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
Hair rendering with ‘Min Pixel Width’
Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs.
Tessellation and displacement
Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control.
Per-object flexibility
Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.
Baking
Redshift allows for any type of AOV data to be baked out from individual objects.
Command-line rendering
Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.
SDK
A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
Physically Based Materials
Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
Ray switches
Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
Hair shader
Multi-lobe anisotropic specular using the physically-based Marschener BRDF.
Dedicated skin shaders
Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
Round corners
Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.
Displacement mapping with ‘auto-bump’
Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.
No texturing limitations
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
Powerful shading attributes
Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
Sprite node
Render foliage and other opacity-cutout effects blazingly fast!
Large variety of nodes
Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
Autodesk MAYA 2014-2020
Autodesk 3DS MAX 2014-2021
CINEMA 4D R16-S22
SideFX HOUDINI 16.5-18.0
KATANA 2.6-3.5
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