SideFX has released a new sneak peek for Houdini 17.5.327, the next update to its 3D animation and FX software. Version 17.5 introduces PDG which is designed to enhance SideFX’s procedural architecture to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR. In addition, there have been a number of enhancements to key features such as FLIP Fluids, volumes, destruction tools and more.
Houdini 17.5.327 - Release Date July 25, 2019: Home page - https://www.sidefx.com/products/houdini/whats-new-17_5/
- Fixed forced recooks on downstream asset, bypassing the paused/disabled cooking state.
- Fixed applying an HDA (via contect menu/houdini tools) to another HDA Actor causing the destruction of the input HDA on the HAPI side, forcing the input HDA to need a re-instantiation.
- Fix regression where copy/pasting an HDA node that contained an editable sub-node that had references to its spare parms can crash.
- Improved hdaprocessor TOP node UI to handle HOUDINI_PATH-relative asset paths
- Fixed onStart exception being raised in Tractor binding introduced in 17.5.320
- Modified hdaprocessor pooling HARS named pipe to include PID in order to avoid conflicts with multiple Houdini processes.
- Modified localscheduler to use SIGTERM instead of SIGKILL to terminate child processes on shutdown on Linux and macOS.
- Fixed problem where indie users were unable to checkout licenses for certain products.
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