Chaos Group has launched V-Ray Next, Update 1 (build 4.12.00) for Unreal, the new version of its V-Ray renderer for Unreal Engine. The product makes it possible both to import V-Ray scenes into Unreal Engine to use as the basis of immersive real-time experience and to generate ray traced renders within UE4.
True photorealistic rendering directly from Unreal Use the content creation workflow you already know Smart translation of materials and lights Your gateway to virtual reality System Requirements: Home page - http://www.chaosgroup.com/
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for. V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.
Create your scene the same way you normally do using V-Ray and your favorite 3D application (3ds Max, Maya and SketchUp). Then, export your V-Ray scene from the host application and import it using V-Ray for Unreal.
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows. At the same time, your original materials remain connected to their real-time versions and are called up when you’re ready to render.
Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor. V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
OS:Windows® 7 SP1 / Windows® 8/8.1 Windows 10 (x64)
Memory:8 GB RAM and 8 GB swap minimum
CPU:Intel® or AMD® 64-bit processor with SSE 4.2 support
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