Complex layer deformations in 3D space using Mesh Warp, Displacement Mapping and many Render options. Great for transforming your footage into 3D shapes (incl. Points, Planes, Primitives-cubes-terahedrons, Wireframe). Intuitive Character animation. Shape morphing. Terrain creation. Water simulation. Organic backgrounds. And much more. Three main tool sets: Mesh Warp, Displacement Mapping and Render Primitives. Home Page - http://www.mettle.com/product/freeform-pro/
PRIMITIVES
Transform your layer into an array of primitives: Cubes, Tetrahedrons, Octahedrons, Icosahedrons, Rods and Planes.
Controls to Amplify Scale and Rotation via luminance values in height maps.
Assign Ae layers (including animated pre-comps) as a texture.
Time Sampling Controls (Random Still Frame & Random Loop).
Transform Controls: Scale, Rotation and Anchor Point (X,Y,Z).
Randomize Postion and Rotation (X,Y,Z).
SKYDOME
Display and render a separate Environment Map or use your Reflection Map as the background.
Field of View Controls.
Mist and Fog are cast onto SkyDome Background.
NEW DISPLACEMENT MAPPING CONTROLS
Displacement Bias and Smooth Normals
SCREEN SPACE REFRACTION
CONTOUR OPTIMIZED
Pre-Blur: Texture Map and/or Displacement Map.
Enhanced support of Alpha Channels – Use Texture Layer’s Alpha and/or Displacement Layers Alpha.
NEW RENDER OPTIONS
Normals, UV, Shadows, X-ray and Points.
Shadows cast on Normals and UV.
THE GENERATOR
Replicate your 3D object multiple times on a single layer. Control and animate the replications with one set of controls.
3D DISPLACEMENT MAPPING
Use a grayscale image to displace or deform your layer in 3D space. Great for terrain and character animation.
FRESNEL
Add the fresnel lens phenomenon to your work. Create additional 3D materials, like water and glass.
DISPLACEMENT MAP CHANNELS
Isolate different regions on your 3D model, and give them different reflections and finishes.
DISPLACEMENT MAP NOISE
Easier to create natural-looking organic surfaces and animations using mathematical algorithms instead of additional geometry. Is a great complement to displacement maps.
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