RE:Map is a set of 5 plugins: Home Page - http://revisionfx.com/products/remap/
- RE:Map UV takes a UV Map, probably rendered from a 3D system, and renders an image using this mapping. Easily clean up texture maps and remap in post without having to go back to your 3D system for re-rendering. In addition, this plugin allows you you to come up with cool 2D and 3D animated texture map templates and reuse them over again with different image sequences.
- RE:Map Inverse UV takes a UV Map and a color image that matches that UV Map, and inversely projects the color image to a rectangular image that may then be used to texture the UV Map with RE:Map UV, or for use as a texture map for your 3D system.
- RE:Map Distort takes a color image and automatically distorts the image based on the features for a caricature-like effect.
- RE:Map Displace warps an image with a user-supplied displacement map. This plugin includes many more options and advanced filtering controls than most other displacement map filters.
- RE:Map Planar maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning).
RE:Map Features:
• Texture map in post: Use a UV map rendered from a 3D system to easily clean up or replace texture maps in your compositing program for without having to re-render in your 3D system.
• Work in both directions: RE:Map also allows you to use a photo, and a matching 3D object, and create the texture map you need for your 3D render system.
• Quality distortion tools: Includes tools for corner pinning and 2D displacement mapping.
Feature Specs:
• High quality filtering: High quality filtering of images which includes supersampling and mipmapping. Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.
• Replace and rerender: Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions. Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
• Iterate Faster: Combine UV maps and textures in post, without having to re-render in your 3D system.
• Inverse UV Mapping: Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV
• Corner pinning: Maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning).
• Displacement mapping: Warps an image with a user-supplied displacement map, using many more options and advanced filtering controls than most other displacement map filters.
• Caricature: Ability to take a color image and automatically distort it based on the features for a caricature-like effect.
• GPU accelerated: This product is GPU accelerated.
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