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InGame Date and Time v5.0


InGame Date and Time v5.0


https://www.unrealengine.com/marketplace/en-US/product/ingame-date-and-time


Ingame Date & Time is a plugin to enable working with a calendar/time system within your game world. You can use the standard calendar, or define your own calendar with custom named periods. For example, in a space game, you could create your own galactic calendar.


 


 


 


The system is suitable for any type of game with a persistent world. It's also ideal as a way of driving graphical time-of-day systems, or other time dependent effects such as dynamic weather or seasonal appearance changes.


 


 


 


- Use built-in standard (Gregorian) calendar, or custom defined calendar.


 


- Specify times/durations using shorthand text input.


 


- Add/subtract time and duration values.


 


- No more scheduling of game events in terms of realtime seconds - work entirely within your game world time system.


 


- Create blueprint timers, and optionally attach any data to be passed to timer event handler.


 


- Flexible formatting options makes creating time and date UMG widgets very easy.


 


- Precise sun position calculation included for Gregorian calendar, taking into account latitude and longitude, ready to plug into a graphical time-of-day system.


 


- In-game clock respects game pause/time dilation, but can also be paused or modified independently.


 


- Easily save and load clock state as part of a save game object.


 


- Options for dynamically adjusting clock speed, or simulating passage of game-world time to reflect realtime passed since game was last saved.


 


- Network ready - clock runs on server with smoothed client-side ticking.


 


InGame Date and Time v5.0


 TO MAC USERS: If RAR password doesn't work, use this archive program: 

RAR Expander 0.8.5 Beta 4  and extract password protected files without error.


 TO WIN USERS: If RAR password doesn't work, use this archive program: 

Latest Winrar  and extract password protected files without error.


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