Ucupaint v2.1.3 for Blender
Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow.
Features
- Stack images, vertex attributes, generated textures, or many other types into layers and masks.
- All Ucupaint nodes are contained inside a single node group and can be connected to any other nodes.
- Channels in Ucupaint are flexible, add or remove them based on your needs.
- You can add modifiers like a color ramp or math operation for quick adjustments.
- Works well with multiple objects using the same material.
- Decal support
- Ability to load images from asset browser or file browser
- UDIM is detected automatically based on UV islands.
- Bake final channel images and easily arrange them so most exporters can read them.
- Easily set up transparency by enabling alpha channel in a single click.
- Bake AO, multires, other object's normal, and more.
- You can add drivers or keyframes to most Ucupaint inputs.
- Support realtime displacement and even vector displacement map.
- Ability to use smoother bump maps at the expense of performance and precision.
- Preview mode to check your layers or channel colors.
- Pack baked channel results into a single image using a custom bake target (useful for creating ORM texture or DirectX normal).
- And so much more.
https://extensions.blender.org/add-ons/ucupaint/
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