![DJH GeoNodes library v10 (Blender 4.0)](https://www.gfxtra31.com/uploads/posts/2024-04/1711960233_7fc6b03102e917d39a5645b59177cff8.png)
https://blendermarket.com/products/djh-geometry-node-assets
My Geometry Node Assets are a collection of modifiers/custom nodes for Blender that you can import as an asset library.
It is my opinion that it is easy for a GeoNode setup to try and do too much. My approach to making modifiers is to think of them as tools in a tool box, and while working on you scene you will often use several tools in combination rather than one 'super-tool.' Many of my modifiers are simple enough to allow for many generic combinations, while others are individual pieces of a modular set and were specifically built to be used in a stack.
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