Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Out of core geometry and textures World-leading performance Proxies Volumetric rendering Hair rendering with ‘Min Pixel Width’ Home Page - https://www.redshift3d.com/product/features#all
Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
Global Illumination
Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds faster renderer.
The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs.
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