V-Ray 2.0 for 3ds Max new features V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. • V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation; Shading • VRayCarPaintMtl material with accurate flakes simulation; Lights • V-Ray specific light lister; Render Elements • VRayLightSelect render element to extract the contribution of individual lights; Effects • VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction; Optimizations • VRayStereoRig controller for easy stereoscopic setup; …and many other small fixes and improvements System requirements VRAY 2.00.02 FULL FOR 3DSMAX 2008 X32 VRAY 2.00.02 FULL FOR 3DSMAX 2008 X64 VRAY 2.00.02 FULL FOR 3DSMAX 2008 X32 VRAY 2.00.02 FULL FOR 3DSMAX 2009 X64 VRAY 2.00.02 FULL FOR 3DSMAX 2010 X32 VRAY 2.00.02 FULL FOR 3DSMAX 2010 X64 VRAY 2.00.02 FULL FOR 3DSMAX 2010 X32 VRAY 2.00.02 FULL FOR 3DSMAX 2011 X86 VRAY 2.00.02 FULL FOR 3DSMAX 9.0 X32 To Install: Special thx to CGP team for Crack.
Major features
• VRayDistanceTex texture that measures distances to arbitrary mesh objects;
• Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
• Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
• VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
• VRayExposureControl plugin for proper exposure of regular viewport and camera views;
• Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
• Retrace threshold for the light cache
• Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
• Integration of the various V-Ray components in the 3ds Max “Create” menu;
• Tools for calculating and rendering accurate camera distortion through .lens files;
• Faster rendering of VRayProxy objects;
• Support for proper motion blur of Thinking Particles;
• Proper blending of gizmos for VRayEnvironmentFog;
• Improved raytracing precision in certain cases;
• Render history for the V-Ray VFB;
• Load and compare images directly in the V-Ray frame buffer;
• Support for rendering of VRayProxy objects as point clouds;
• Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
• Support for bidirectional path tracing for accurate unbiased lighting solutions;
Esanti’s group and crazyman would be able to do this if they knew the least about cracking! It’s almost the same protection as SP5, very little was different and they didn’t even know what to look for. Shows how great they are when they need to steal our cgauth.dll from the RT release.Now please tell us, esanti, what do you mean by “stealing our work” — What work have you and your slacking team done? All I see are crappy, non functioning “beta” cracks (using that only as an excuse for “we don’t know how to crack the rest”). Why must we be professional? You’re angry because you’re at the bad end of the stick. We have tons of fun poking at you, seeing reactions, etc. We have fun. We’re software pirates, not professionals. You were unable to get SP4, SP4a, SP5, or vray for maya out without our help.
besides…
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