Xrayunwrap 2.0 has been released! Compatible with 3ds Max 2009 to 3ds Max 2019 The easiest, finest and cheapest solution to the modern UV creation is back! Xrayunwrap is the real single click solution to speed up your work pipeline in the creation of UV mapping. With this new version we focused on enhancing the UI to improve work pipeline, allowing to edit vertex, polys, UV shells in a more dynamic way. Also we introduced some features which have been suggested by our customers to make Xrayunwrap more powerful and user friendly. Following we highlighted the most interesting features among the new introduced.
Here is a brief list of features: Home Page - http://www.raylightgames.com/www/xrayunwrap3dsmax/
– Enriched and redefined interface
– New selection tools (vertex, edge, polygon, element, uv shell)
– Enhanced Seams tools
– Shell re-simmetry: Reflects or flips either 1 side of a island to the other side or average both sides so that they are in any case identical.
– Checker maps: 4 different types of checkers to verify the unwrapping. Tiling option and checkers maps self-illumination management
– Align/Sorting shells, Sort/align top/down/left/right the selected UV shells
– Shells Overlapping: Overlaps in the same position of the map islands with the same shape, so that they share the same portion of UV space
– Multi tile UV offset: It allows to manage UVW coordinates for the current selection. Very good for UDIM management.
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