Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.
It is our best creation for hair, fur, and feathers yet!
- New and improved brushing workflow
- New hair grooms feature
- New multiply modifier
Production proven workflow
Used in many motion picture, game, and broadcast productions by studios such as Blur studio
Flexible modifier based workflow
Stack hair modifiers like Curls, Frizz, Combing, and Dynamics to leverage the power and flexibility of 3ds max's modifier stack
Flexible MassFX and Cloth based Dynamics
MassFX dynamics allow for interactive and integrated dynamics with the 3ds max scene. Production proven cloth based dynamics allow for high fidelity dynamics and working with deforming meshes
Photo realistic quality
Flexible rendering options with Ornatrix fast ray tracer, VRay, or mental ray allow for the best possible render quality
Integrated with standard 3ds max tools
Made with 3ds max core functionality in mind to allow for use of standard max tools such as the Morpher for example
Home Page - http://ephere.com/plugins/autodesk/max/ornatrix/features.html
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