It gives you all the freedom that even the best rig can’t. You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.
It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc Home Page - http://hocuspocus-studio.fr/tools/product/overmorpher-world-space/
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