With great pleasure, Render Legion announce the release of Corona Renderer 1.7 for Autodesk 3ds Max. In this release focus on massive rendering speedups, accelerating your workflow, and making your 3D people look amazingly realistic.
Corona Renderer 1.7 Release notes: About Corona Renderer. With the growing demand 3D rendering and visualization, there has been an influx of software development targeted at pulling the masses away from household rendering engines such as VRAY and Maxwell. Corona Renderer is one of the underdogs - a feisty and capable piece of rendering software that offers just as much under the hood as the titans of the industry, but leaves the hefty price of admission at the door. Whether you are producing photo-realistic images or concept animations, Corona Renderer is the perfect alternative for artists, architecture firms, and design offices to incorporate into their everyday workflow. Home Page - https://corona-renderer.com/
A quick summary of some of the highlights:
- Up to 8 times faster rendering (dependent on the scene) thanks to a new improved sampler, a new optional adaptive direct lighting algorithm, optimized glass / water sampling, and more
- Hair and Skin: Support for all hair and fur tools (3ds Max, Ornatrix and Hair Farm), and dedicated hair and skin shaders
- Material Library with over 300 ready-made materials, with drag-and-drop functionality
- New Subsurface Scattering and Dispersion in the CoronaMtl
- Dedicated CoronaCamera
- UvwRandomizer and Universal Bump Map Converter
Perhaps Corona’s most attractive feature is Interactive Rendering. This allows the artist or user to change settings on the fly, viewing in real-time how the modifications affect the rendered image. In fact, you can do all this while the image is rendering. Lighting, materiality, even model geometry can be adjusted as the scene is being rendered in the background, allowing unprecedented flexibility for artists who rely on the ability to continue to tweak the image after they press ‘render.’ Few renderers on the market allow this level of interactivity. Typically, once you cross that line, you’re only saving grace to change the work is in post-production. Interactive Rendering takes a lot of the guesswork out of visualization.
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