Chaos Group has launched V-Ray Next, Update 1 (build 4.12.00) for Unreal, the new version of its V-Ray renderer for Unreal Engine. The product makes it possible both to import V-Ray scenes into Unreal Engine to use as the basis of immersive real-time experience and to generate ray traced renders within UE4.
V-Ray Next for Unreal, update 1 Official Release - Date: May 28, 2019
New Features
- Added support for Unreal Engine 4.22
- Added toggle option for sky in VRaySunAndSky
- Added option to remove local host from DR
- Added "Transfer Missing Assets" option in DR
- Added progress report logging when computing long task
- Added Directional parameter in VRayLightRect
- Added Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
- Added support for Specular Scale for Unreal lights
Modified Features
- Improved viewport rendering with Translucent shading model
- Improved speed and memory utilization when V-Ray Light Bake
- Improved support for Unreal shading models - Subsurface, Two Sided Foliage
- Improved support for Unreal expressions - Pixel Depth
- Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings
Bug Fixes
- Fixed bug with lightmaps having offset
- Fixed performance slow down during UV tree preparation in V-Ray Light Bake
- Fixed crash in cooked games packaged in Shipping configuration
- Fixed issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
- Fixed intensity mismatch between viewport and render when using Directional Light
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