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- Follow along to create a floating fantasy scene for Unreal Engine using Houdini, Mixamo, Photoshop, and Character Creator. The workflow, tools, and principles taught have been used by Senior VFX Artist Keagan Williams on videogame titles such as Marvel’s Midnight Suns.
- The goal of this workshop is to guide you through the creation of the fantasy scene demonstrated by Keagan while also empowering you with the skills you need to efficiently, flexibly, and beautifully develop and express your own creative ideas.
- Primarily aimed at beginner to mid-level artists, this workshop is ideal for those looking to create real-time VFX portfolio pieces, particularly those that go beyond basic particle systems. The scene demonstrated through this workshop features a central VFX element, and Keagan also touches on the worlds of Houdini’s KineFX and Vellum, as well as stylized hair, lighting, blueprints, and more. Some basic Houdini and Unreal Engine knowledge is recommended.
- Tackling tricky VFX sequences involves an initial investment of time; however, you’ll discover that the techniques demonstrated will open you up to much greater creative freedom on your own projects.
- You can follow along using the character demonstrated in this workshop; alternatively, you can create or use your own. When following along with this tutorial, we recommend downloading the (free) Mixamo characters and animations as referenced by Keagan. Additionally, Keagan has provided the files needed for almost everything else seen in the workshop.
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- Learn Blender for concept art with this 4.5-hour workshop designed to help you accelerate the detailing process of environment concepts using 3D assets. Starting with the creation of loose 2D sketches, Jonas Hassibi shares how to get initial ideas down quickly before deciding on a sketch to block out in Blender. By zooming in on the elements of the design that are required for the piece, you’ll discover how to start creating your own 3D kitbash library and successfully bring 2D and 3D elements together for efficient environment detailing.
- This workshop is intended for beginner to immediate-level concept artists who have taken their first steps in Blender and those who are more advanced and want to build on top of their knowledge. Jonas covers the very basics of Blender, including navigation and modeling, and also delves into some more advanced plugins like Hardops, BoxCutter, and so on.
- In addition to Jonas’s demonstrations, he offers industry insights from his own career history, including what to expect when you are a young artist trying to get into the industry. He also offers his personal tips for staying motivated when for those already in the industry who may be feeling a little stuck.
- By the end of the workshop, you’ll have developed the skills needed to convert a 2D sketch into a 3D scene by creating 3D assets to speed up the process efficiently. Jonas’s Blender scene file and Photoshop file are included with this workshop to provide full visibility into how the final scene was created.
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Red Giant 2025 injects fresh energy into workflows with a set of helpful new features, including new capabilities in After Effects with Geo, UI improvements to Particular Designer, and Parametric Curve, a new tool for handling color and HDR video that allows artists to manipulate their footage with an HDR curve. Geo, Red Giant’s new tool for texturing and repeating 3D geometry in After Effects, packs even more creative potential with added support for rigged animation and built-in depth of field, and more.
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Learn the complete storyboarding process that professional storyboard artists use when creating sequences for blockbuster movies and AAA games. Ibraheem Jara has storyboarded on projects, including Spider-Man, X-Men ‘97, Star Trek: Prodigy, and Overwatch 2, and in this 2-hour workshop, he shares his workflow, from initial planning to a complete storyboard sequence using Storyboard Pro and Blender.
The workshop begins with basic planning, including how to create story beats with a focus on locations and characters. From there, the thumbnails are loosely laid down to sketch out the ideas before Ibraheem takes them through various passes as he molds them into a working storyboard sequence. Throughout the workshop, he offers invaluable expert tips to help you master composition, lighting, acting, action, editing, and pacing in your own storyboards. You’ll also see how Ibraheem adds and subtracts elements of a story throughout his natural process in order to get to the working final product.
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Welcome to this watercolor class!
I will show you how to draw and paint some Magical Sea Creatures.
You will learn:
- Basic watercolored techniques + easy and actionable exercises
- What art supplies you need
- Tips and insights for every stage of the process
- How to create a sketch
- How to use watercolor and pencils combined
This course is perfect if it's the first time that you're using watercolor but if you painted before, this can give you an inside look at the whole process of creating an illustration and I will share with you my favorite tips to get an illustration polished, personal, and professional.
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I saw her speak in 1992 in New Zealand. There were two Women photographers in my country at the time competing at an international level in Photography Awards but both of them were wedding photographers. Outside of them, Joyce was the first female photographer that I knew of that was very successful.
Not that gender matters now, but as a 22-year-old girl I sat in awe of this extraordinary artist, her feminine work, and the beauty that literally exudes out of her. My life was changed at that moment.
25 years later I am interviewing this woman and asking her to be a keynote presenter at The Portrait Masters in September 2018. What I was not expecting, all fangirling aside, was the impact meeting her and spending a few hours with her would have on the grown-up me again she changed my world.
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Get the color grading look of 20 famous series and blockbuster movies with this collection of premium LUT's for LOG and REC709 profiles.
Instantly get the look of your favourite movie or series with this ultimate collection of color grading looks. This pack offers 20 different looks which are created for both LOG and REC 709 color profiles. All the LUT's are carefully sampled from the real movies/series to get the most accurate look!
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CGForge - Pyro III - Large Explosion
Language: English (US) | Duration 15+ Hours
http://www.cgforge.com/course/pyroiii
Taking Pyro to the next level is a difficult task which requires a deep understanding of Houdini tools, artistic sophistication, and intentional decisions which aid in time management. This course is the accumulation of 6 months of research and features methods that you won't find anywhere else. The goal of this project-based course is to examine real-world reference, study its behavior, and replicate what we see through a wide variety of techniques. By the end, you'll have the tools and methods which unlock just about any professional grade pyro effect.
This course will render with both Karma & Redshift. The Sparse and Axiom pyro solvers are primarily used throughout the course. You do not need Axiom or Redshift to follow along.
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Tim Shields - Panorama Photography Formula
How to create STUNNING, tack-sharp, and high-resolution photos with any camera! Use the Panorama Photo Formula to start creating the best photos of your life the easy way. This course is taught in the field by International Nature Photographer of the Year, Tim Shields.
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BeLight Art Text 4.4.2 Multilingual | macOS | 771 mb
Graphic Design Software for Everyone. Art Text is graphic design software specifically tuned for lettering, typography, text mockups and various artistic text effects. Supplied with a great variety of ready to use styles and materials, selection of textures, icons, fonts and backgrounds, special designed effects and shape transformations, Art Text guarantees striking appearance of your badges, logos, cards, flyers and presentations.
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https://www.fab.com/listings/ba5e0f2a-c72a-42e6-8367-ef67f782c49f
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
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