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3DCreative: Issue 105 - May 2014 HiRes
3DCreative: Issue 105 - May 2014 HiRes

127 Pages HiRes PDF File | 110 MB
http://www.3dcreativemag.com/issues_2013/october/main.htm


CONTENT

 

3D-printed fashion
World famous designer Francis Bitonti on his career and Cloud Collection of printable objects

Craft your own style
Koen Koopman explains how he developed his own recognizable style

ZBrush sculpting techniques
Pablo Muñoz Gomez shares his 3D sketchbook full of evocative characters

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Speed up your ZBrush workflow
Kurt Papstein reveals how he develops imaginative character models with speed and precision

Master photoreal texturing
3ds Max pro, John A. Martini shares his texturing tips from unwrapping to shading and lighting

Perfect vintage car geometry
Hasan Bajramović explains how the Array tool can speed up modeling details in 3ds Max

Finalize detailed classic cars
Follow Alexandr Novitskiy’s Maya pipelines for perfecting the trims and details of a car model

Extract and refine texture maps
Nick G. Gizelis shares how to extract, bake and perfect texture maps for cinematic characters

Create mythological creatures
Brahim Azizi shares the workflow behind his detailed fantasy image Barbarian Minotaur

2D concept to print-ready mini
Justin Bintz transforms Sean Andrew Murray’s design into a board game model in ZBrush

Digital Art Master: Bruce Lee
Learn how Alexander Beim crafted his incredible photoreal portrait of Bruce Lee

 

 

3DCreative: Issue 105 - May 2014 HiRes

3DCreative: Issue 105 - May 2014 HiRes


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