134 Pages HiRes PDF File | 106 MB
http://www.3dcreativemag.com/issues_2013/october/main.htm
Becoming a world-class character artist Taking charge in VFX careers Explore your ideas with ZBrush Art Gallery Sculpt expressive characters Model photoreal objects from life Accurately detail a classic car Refine vehicle geometry Generate Bump and Specular maps Create dynamic landscapes in Vue Designing sculptures in ZBrush Digital Art Master: Game of Life CONTENT
Sony Santa Monica lead character artist Katon Callaway reveals the secrets of his progression
Johan Svensson shares his approach to the games and editorial VFX industries
Robert Goldney shares how he develops his 3D sketching skills and brings stories to life in ZBrush
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Mathieu Aerni explains how to effectively create interesting characters with ZBrush
John A. Martini explains how to model objects for perfectly realistic still life scenes in Maya
Hasan Bajramović runs through the process of adding design elements to vehicles in 3ds Max
Follow Alexandr Novitskiy’s guide to replicating the design of a vintage car in Maya
Richard Tilbury explains how to bring textures to life through effective mapping in Photoshop
Discover the processes behind Dmitriy Eremenkov’s impressive tornado scene Cataclysm
Cameron Farn reveals his ZBrush pipeline for designing large-scale physical sculptures
Learn how Hu Zheng crafted his iconic 3D depiction of life and death
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