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3DCreative: Issue 103 - March 2014 HiRes
3DCreative: Issue 103 - March 2014 HiRes

134 Pages HiRes PDF File | 106 MB
http://www.3dcreativemag.com/issues_2013/october/main.htm


CONTENT

 

Becoming a world-class character artist
Sony Santa Monica lead character artist Katon Callaway reveals the secrets of his progression

Taking charge in VFX careers
Johan Svensson shares his approach to the games and editorial VFX industries

Explore your ideas with ZBrush
Robert Goldney shares how he develops his 3D sketching skills and brings stories to life in ZBrush

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Sculpt expressive characters
Mathieu Aerni explains how to effectively create interesting characters with ZBrush

Model photoreal objects from life
John A. Martini explains how to model objects for perfectly realistic still life scenes in Maya

Accurately detail a classic car
Hasan Bajramović runs through the process of adding design elements to vehicles in 3ds Max

Refine vehicle geometry
Follow Alexandr Novitskiy’s guide to replicating the design of a vintage car in Maya

Generate Bump and Specular maps
Richard Tilbury explains how to bring textures to life through effective mapping in Photoshop

Create dynamic landscapes in Vue
Discover the processes behind Dmitriy Eremenkov’s impressive tornado scene Cataclysm

Designing sculptures in ZBrush
Cameron Farn reveals his ZBrush pipeline for designing large-scale physical sculptures

Digital Art Master: Game of Life
Learn how Hu Zheng crafted his iconic 3D depiction of life and death

 

3DCreative: Issue 103 - March 2014 HiRes

3DCreative: Issue 103 - March 2014 HiRes


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