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Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else   Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

 

 

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
by Daniel Cermak-Sassenrath

English | 2024 | ISBN: 1032386134 | 349 pages | True PDF | 11.31 MB


This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.    
Using the popular programming language Processing, it describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage. 

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming. 

 

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else


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