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Learning Python by Building Games: A beginner\'s guide to Python programming and game development

 Learning Python by Building Games: A beginner's guide to Python programming and game development

English | 2019 | ISBN: 1789802989 | 510 Pages | EPUB | 6 MB

Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You’ll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you’ll discover how to create an aesthetic game environment. In addition to this, you’ll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python’s turtle module.


 

 Learning Python by Building Games: A beginner's guide to Python programming and game development


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