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Computer Graphics Programming in OpenGL with C++, 2nd Edition

Computer Graphics Programming in OpenGL with C++, 2nd Edition

English | 2021 | ISBN: 9781683926702 | 535 pages | True pdf | 49.74 MB

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. Includes companion files with code, object models, figures, and more.



Computer Graphics Programming in OpenGL with C++, 2nd Edition




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