by Stephen Haney
English | 2017 | ISBN: 1787127753 | 251 Pages | True PDF | 7.9 MB
Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.
Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.
By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
What you will learn:
Deliver powerful graphics, physics, and sound in your game by using SpriteKit
Set up the scene using the new capabilities of the scene editor and custom classes
Maximize gameplay with little-known tips and strategies for fun and repeatable action
Make use of animations, graphics, and particles to polish your game
Understand the current mobile monetization landscape to choose the best option for your own situation
Integrate your game with Game Center so that your players can share their high scores and achievements
Publish your game to the App Store and enjoy people playing your games
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