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C# 6 - ADO NET and Database Applications - Software Development

epub | 10.16 MB | English | Isbn:‎ B089ZZXB24 | Author: Poul Klausen | Year: 2020


 

Description:

Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published.

Key Features

 

  • Understand C# programming basics, terminology, and coding best practices

  • Put your knowledge of C# concepts into practice by building a fun and playable game

  • Come away with a clear direction for taking your C# programming and Unity game development skills to the next level

     

    Book Description

    Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

    This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

    By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.

    What you will learn

     

  • Discover easy-to-follow steps and examples for learning C# programming fundamentals

  • Get to grips with creating and implementing scripts in Unity

  • Create basic game mechanics such as player controllers and shooting projectiles using C#

  • Understand the concepts of interfaces and abstract classes

  • Leverage the power of the latest C# features to solve complex programming problems

  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts

  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

     

    Who this book is for

    If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

    Table of Contents

     

  • Getting to Know Your Environment

  • The Building Blocks of Programming

  • Diving into Variables,Types, and Methods

  • Control Flow and Collection Types

  • Working with Classes, Structs, and OOP

  • Getting Your Hands Dirty with Unity

  • Movement, Camera Controls, and Collisions

  • Scripting Game Mechanics

  • Basic AI and Enemy Behavior

  • Revisiting Types, Methods, and Classes

  • Introducing Stacks, Queues and HashSets

  • Exploring Generics, Delegates, and Beyond

  • The Journey Continues

     

    Category:C# Programming, C# Programming, Computer Games Programming

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