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Unity Artificial Intelligence Programming Add powerful, believable and fun AI entities in your game, 5th Edition

English | 2022 | ISBN: ‎ 1803238534 | 309 pages | True PDF EPUB | 14.86 MB


 

Learn and implement game AI in Unity to build smart environments and ens with A* pathfinding, finite state machines, behavior trees, and the NavMesh

Key Features

Explore the latest Unity features to make AI implementation in your game easier

Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes

Implement character behaviors and simulations using the Unity Machine Learning toolkit

Book Description

Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.

The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to detee how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.

By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.

What you will learn

Understand the basics of AI in game design

Create smarter game worlds and characters with C# programming

Apply automated character movement using pathfinding algorithm behaviors

Implement character decision-making algorithms using behavior trees

Build believable and highly efficient artificial flocks and crowds

Create sensory systems for your AI world

Become well-versed with the basics of procedural content generation

Explore the application of machine learning in Unity

Who this book is for

This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

Table of Contents

Introduction to AI

Finite State Machines

Randomness and Probability

Implementing Sensors

Flocking

Path Following and Steering Behaviors

A* Pathfinding

Navigation Mesh

Behavior Trees

Procedural Content Generation

Machine Learning in Unity

Putting It All Together

 

Unity Artificial Intelligence Programming Add powerful, believable and fun AI entities in your game, 5th Edition

 

 


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