Optimize performance.
Streamline your user interface.
Do things with your iPhone app that other developers haven't attempted.
Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:
Ben “Panda” Smith, discussing particle systems using OpenGL ES
Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
Dylan Bruzenak building a data-driven application with SQLite.
Ray Kiddy illustrating the full application development life cycle with Core Data.
Steve Finkelstein marrying an offline eMail client to Core Data.
Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps.
Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.
What you’ll learn
How to use wi-fi to do more than simply connect to the Internet.
How to communicate with other iPhone users in real time.
How to take advantage of all the tricks built into Cocoa Touch.
How to convert your iPhone and iPod touch apps for use in other environments.
How to convert your other mobile apps for use with iPhone and iPod touch.
Who this book is for
All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone Projects books.
Download