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Computer Graphics Through OpenGL®: From Theory to Experiments, 3rd Edition
Computer Graphics Through OpenGL®: From Theory to Experiments 3rd Edition by Sumanta Guha
English | 2019 | ISBN: 1138612642 | 761 Pages | PDF true | 291 MB


From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.


Computer Graphics Through OpenGL®: From Theory to Experiments, 3rd Edition


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