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Gnomon Training - The Making Of 'Trin'

 

The Gnomon Workshop - The Making Of 'Trin'

English | AVC1 1024x768 15 fps | MP3 128 Kbps 22.05 KHz | 1.58 GB
Genre: eLearning

 

 

Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. Starting from a personal sketch, Trin was created in twenty hours using Photoshop, Maya, Zbrush, UVlayout, Bodypaint and Mental Ray. The entire process was recorded and is demonstrated using timelapse footage, where I explain every step with an emphasis on both the technical and aesthetic thought processes. The process covers everything from orthographics to shaders, lighting and compositing.


Topics Covered :

Orthographics
Topological basemesh
Using Headus UVlayout
Sculpting in ZBrush
Blocking-in the initial shaders, normal maps, SSS and lighting
Creating a leather texture
Texture stamping
Compositing in Photoshop
Making a quick rig and animation
Composting the animation in After Effects

Chapters:

Orthographics
Base Mesh, part one
Base Mesh, part two
UV Layout
ZBrush, part one
ZBrush, part two
Shaders, Lighting, Colorstudy
Texturing the Coat
Texturing the Head
Modeling the Hallway
Texturing the Hallway
Photoshop Composite
Quickrig and Animation
After Effects Composite

 

 

 

 

 

 

 

Download Links :

 


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 Gamystyle   |  

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