What does it take to become a successful texture artist in the film industry today? Justin Holt answers this question as he works with you to create successful realistic character textures, and begin your own texture library.
With a model provided by Ben Eoff a selection of silicon casted pore and wrinkle scans from Surface Mimic, and FREE Mari 2.0 time limited student licenses from The Foundry,Justin will take you through his Mari 2.0 workflow via streamed videos available weekly for you to watch in your own time, and several live web classes where you can receive critiques and ask Justin questions in real time (these will be recorded for those who cant make it.) More info _http://workshops.cgsociety.org/courseinfo.php?id=419
You'll organise your colour palette, and learn the importance of having control over the UVs and the best way to organize them for hero character work. You'll look closely at the structure of human skin (pores, hair follicles). Justin will take you through displacement maps, colour maps and how to add layers and detail in Mari 2.0 in a non-destructive way. You'll move on to specular and reflection maps and then wetMaps before intensive weeks on painting both eyes and clothing.
Finally, you'll have a fully textured humanoid model to add to your folio.
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